소울 스톰 1.0 현재 까지 알려진 버그들
2008.08.03 13:56
정확히 어떤 버그인지 몰라서 해석을 못하겠군요.
혹시 아는분 있으면 코멘트 달아 주세요.
심각/주요 버그:
-SoB 자원 버그 - 리스닝 포스트에 상징물 지었다 취소하면 자원이 올라가는 버그인듯
-DE observer soul powers bug
-Necron Monolith + FO bug
-할리퀸의 댄스 오브 데스를 사용하면 플레이어의 모든 자원이 0으로 변함.
-캠페인이 DC에 비해 느림, 그리고 더 긴 로딩 타임
-다크 엘다로 캠페인시 튕기는 버그
-When the living saint ressurects after being killed all SoB unit caps such as Pentient Engine, Exorcist, and Lightnings are reduced by 1. This continues until the Saint dies for the second and final time in which the caps are back to normal.
-Units captured by the Deceiver do not count towards their original owner's hard cap, so they can build back to their full hard cap and once the Deceiver's hold wears off, they'll have an extra squad of Kasrkin for example.
- 데몬 프린스 회복 속도 문제. - 분대가 아닌 보병형 영웅과 근접 전투 돌입후 해당 영웅에 오른쪽 클릭 연타시 체력 회복속도가 엄청나게 올라감
- Purgatus Flame issue with SoB mines.
그래픽 관련:
- Lack of proper widescreen support.
- Immolator has a texture problem. See here.
- Clipping
- Bomber Turret (Turret mounted on hull fires thru model to ground units)
- Necron Lord issues.
- Missing RTX textures?
- Tau Broadside has Broken animations
- If multiple air units are spawned from a building, they will all drop in at precisely the same location. The models share almost exactly the same space, except for minor movements of the idle animations.
- ASM problems
-The Eldar Farseers "Mind War" ability is displayed incorrectly when used on the Dark Eldars "Haemonculus" unit. The animation is around his feet and underground instead of around his head.
캠페인:
-Hellion Succubus Coven jump ability dosn't recharge
-Description for Chaos Wargear "Demon Prince" is wrong: Eliphas is not in Soulstorm and thus it should be corrected to reflect the new champion.
-Ar'Ka cannon does not seem to have any effect on enemy forces in the territory that is being attacked by Tau.
- All honor guard units are automatically destroyed after the IG stronghold mission regardless of whether they actually died.
- Replaying the necron victory cutscene from the commander screen crashes the game.
- Deep strike squads with weirdo bugs all over the place, can't identify precisely what happens though, but they vanish.
- Autoresolve kills all your garrisoned buildings no matter what strengh the attacking army composes of (making it essentially useless).
- In the DE stronghold the Dias of Destruction may be killed by surrounding it with units, ending the mission prematurely.
- If triggers are scripted to give you buildings at some point of the game, they don't check for buildings already in place. DE stronghold - it is possible to have a generator inside your HQ if you have forward bases.
- Problems with Tau Commander
- Problem with the deepstrike racial ability
- The Honor Guard Grey Knights take 3 population cap.
- The possessed Chaos space marine houner gyard unit takes up 3 population for your army which is nasty since its just 1 unit.
- Several DE Honor Guard units that probably shouldn't be able to board transport, can do so.
AI:
-The Living Saint wastes her fire skill at airplanes when it doesn't damage airplanes at all.
-Airplanes do not seem to attack targets right under them.
-DE AI unnecessarily builds multiple buildings
-general problems with AI functioning properly
- Necron and Tau AI aren't functioning much at all
GameSpy:
- GameSpy is identifying games played as the new races falsely as games played as Necron or some other race.
- There doesn't seem to be easy access to the new Multiplayer medals from the game (or anywhere else for that matter).
- Connectivity issues
- Kickbug
- Reports that joining custom games takes considerably longer than in Dark Crusade
- There is [/url]no limit[/url] to who you can match in automatch
Others (minor):
- no flag shown (in Mechanized Command) after buying Hangar for Bomber.
- IG Command Squad still uses attached leaders voice (ofcourse after buying priest/commisar/psyker)
- also CS - General got old voice (Lucas's voice) while in campaign he uses diffrent in speeches.
- Odd SoB run animation
- SoB buildings got SM sounds.
-Tankbustas can now attack ground like artillery. The missiles reach the target area, go through the floor, dont explode and dont do any damage to units or buildings.
-Same attack-ground problem for SM rockets (see the above).
-When the sister repentia with the moral bar dies, their special ability automatically turns off, which can make for a silly amount of micro having to turn it on, and off, on, and off. It also increases their speed, so when attempting to close in on a ranged squad and if you lose your person with moral bar the ability turns off, and your speed decreases.
-Kustom Gadjits tooltip still mentions the build time increase.
-Marauder abilities.
-DE Transport can appear loaded even if the passengers disembark.
- Sisters of Battle Thermo Plasma Generator is building_low armor.
- The death of a big mek in a squad can sometimes leave the squad with a teleport ability.
- DE slaves can start building on allied buildings and they'll then finish on their own. This is a problem especially with Necrons.
- When Deciver takes control over a hard-capped unit, the unit can be build again. So if Deciver takes control over a Terminator Squad with FC attached, I can quickly build another Terminator Squad and FC. I didn't try it with other hard-capped units, but if it works with Terminators it should work with Kasrkinks, Ogryns and such.
- Problems with font size.
- Act of Faith: Lay on Hands Hot key (H) Same as Sister of Battle Squad Heavy Bolter Hotkey (H)
- Dark Eldar LP3 provides a bigger resource bonus than the other LP3s
- The Immolator's Heavy Flamer has a circle aoe type instead of the arc aoe type that other Flamers have, and like the angle values in the data file would indicate it should have.
- The IG LP3 isn't upgrading to the appropriate weapon correctly
혹시 아는분 있으면 코멘트 달아 주세요.
심각/주요 버그:
-SoB 자원 버그 - 리스닝 포스트에 상징물 지었다 취소하면 자원이 올라가는 버그인듯
-DE observer soul powers bug
-Necron Monolith + FO bug
-할리퀸의 댄스 오브 데스를 사용하면 플레이어의 모든 자원이 0으로 변함.
-캠페인이 DC에 비해 느림, 그리고 더 긴 로딩 타임
-다크 엘다로 캠페인시 튕기는 버그
-When the living saint ressurects after being killed all SoB unit caps such as Pentient Engine, Exorcist, and Lightnings are reduced by 1. This continues until the Saint dies for the second and final time in which the caps are back to normal.
-Units captured by the Deceiver do not count towards their original owner's hard cap, so they can build back to their full hard cap and once the Deceiver's hold wears off, they'll have an extra squad of Kasrkin for example.
- 데몬 프린스 회복 속도 문제. - 분대가 아닌 보병형 영웅과 근접 전투 돌입후 해당 영웅에 오른쪽 클릭 연타시 체력 회복속도가 엄청나게 올라감
- Purgatus Flame issue with SoB mines.
그래픽 관련:
- Lack of proper widescreen support.
- Immolator has a texture problem. See here.
- Clipping
- Bomber Turret (Turret mounted on hull fires thru model to ground units)
- Necron Lord issues.
- Missing RTX textures?
- Tau Broadside has Broken animations
- If multiple air units are spawned from a building, they will all drop in at precisely the same location. The models share almost exactly the same space, except for minor movements of the idle animations.
- ASM problems
-The Eldar Farseers "Mind War" ability is displayed incorrectly when used on the Dark Eldars "Haemonculus" unit. The animation is around his feet and underground instead of around his head.
캠페인:
-Hellion Succubus Coven jump ability dosn't recharge
-Description for Chaos Wargear "Demon Prince" is wrong: Eliphas is not in Soulstorm and thus it should be corrected to reflect the new champion.
-Ar'Ka cannon does not seem to have any effect on enemy forces in the territory that is being attacked by Tau.
- All honor guard units are automatically destroyed after the IG stronghold mission regardless of whether they actually died.
- Replaying the necron victory cutscene from the commander screen crashes the game.
- Deep strike squads with weirdo bugs all over the place, can't identify precisely what happens though, but they vanish.
- Autoresolve kills all your garrisoned buildings no matter what strengh the attacking army composes of (making it essentially useless).
- In the DE stronghold the Dias of Destruction may be killed by surrounding it with units, ending the mission prematurely.
- If triggers are scripted to give you buildings at some point of the game, they don't check for buildings already in place. DE stronghold - it is possible to have a generator inside your HQ if you have forward bases.
- Problems with Tau Commander
- Problem with the deepstrike racial ability
- The Honor Guard Grey Knights take 3 population cap.
- The possessed Chaos space marine houner gyard unit takes up 3 population for your army which is nasty since its just 1 unit.
- Several DE Honor Guard units that probably shouldn't be able to board transport, can do so.
AI:
-The Living Saint wastes her fire skill at airplanes when it doesn't damage airplanes at all.
-Airplanes do not seem to attack targets right under them.
-DE AI unnecessarily builds multiple buildings
-general problems with AI functioning properly
- Necron and Tau AI aren't functioning much at all
GameSpy:
- GameSpy is identifying games played as the new races falsely as games played as Necron or some other race.
- There doesn't seem to be easy access to the new Multiplayer medals from the game (or anywhere else for that matter).
- Connectivity issues
- Kickbug
- Reports that joining custom games takes considerably longer than in Dark Crusade
- There is [/url]no limit[/url] to who you can match in automatch
Others (minor):
- no flag shown (in Mechanized Command) after buying Hangar for Bomber.
- IG Command Squad still uses attached leaders voice (ofcourse after buying priest/commisar/psyker)
- also CS - General got old voice (Lucas's voice) while in campaign he uses diffrent in speeches.
- Odd SoB run animation
- SoB buildings got SM sounds.
-Tankbustas can now attack ground like artillery. The missiles reach the target area, go through the floor, dont explode and dont do any damage to units or buildings.
-Same attack-ground problem for SM rockets (see the above).
-When the sister repentia with the moral bar dies, their special ability automatically turns off, which can make for a silly amount of micro having to turn it on, and off, on, and off. It also increases their speed, so when attempting to close in on a ranged squad and if you lose your person with moral bar the ability turns off, and your speed decreases.
-Kustom Gadjits tooltip still mentions the build time increase.
-Marauder abilities.
-DE Transport can appear loaded even if the passengers disembark.
- Sisters of Battle Thermo Plasma Generator is building_low armor.
- The death of a big mek in a squad can sometimes leave the squad with a teleport ability.
- DE slaves can start building on allied buildings and they'll then finish on their own. This is a problem especially with Necrons.
- When Deciver takes control over a hard-capped unit, the unit can be build again. So if Deciver takes control over a Terminator Squad with FC attached, I can quickly build another Terminator Squad and FC. I didn't try it with other hard-capped units, but if it works with Terminators it should work with Kasrkinks, Ogryns and such.
- Problems with font size.
- Act of Faith: Lay on Hands Hot key (H) Same as Sister of Battle Squad Heavy Bolter Hotkey (H)
- Dark Eldar LP3 provides a bigger resource bonus than the other LP3s
- The Immolator's Heavy Flamer has a circle aoe type instead of the arc aoe type that other Flamers have, and like the angle values in the data file would indicate it should have.
- The IG LP3 isn't upgrading to the appropriate weapon correctly
정말 저런 버그는 패치해주어야 하는게 아닌지 -_-a
언제까지 손 놓고 있을것인가 랠릭;;